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Browse AR and VR UI animation examples recorded from real spatial apps running on Meta Quest, visionOS, and standalone VR headsets. Spatial interfaces handle animation differently than flat screens — depth, gaze input, and user comfort replace scroll and tap. This collection covers modals, tooltips, toggles, radial menus, HUD overlays, and selection states from shipped products including Nanome, Holofit, TriptoVR, and Oasis Browser. Every interaction includes a ready-to-use AI build prompt.
Explore curated UI animations and micro-interactions, organized to help you find the right inspiration faster.
Meta Horizon OS
Twitch
Spotify
FitXR
PLAY'A Video Player
Alcove
Gravity Sketch
Youtube
ShapesXR
Gym Class
VirtualSpeech
Open Blocks
Fitness Free
Roblox
TriptoVR
First Steps
Meta Horizon OS
Twitch
Spotify
FitXR
PLAY'A Video Player
Alcove
Gravity Sketch
Youtube
ShapesXR
Gym Class
VirtualSpeech
Open Blocks
Fitness Free
Roblox
TriptoVR
First Steps
Spotify
Gravity Sketch
Meta Horizon OS
FitXR
VirtualSpeech
Roblox
Fitness Free
First Steps
ShapesXR
Twitch
PLAY'A Video Player
Youtube
Alcove
Gym Class
TriptoVR
Open Blocks
Spotify
Gravity Sketch
Meta Horizon OS
FitXR
VirtualSpeech
Roblox
Fitness Free
First Steps
ShapesXR
Twitch
PLAY'A Video Player
Youtube
Alcove
Gym Class
TriptoVR
Open Blocks
Fitness Free
Meta Horizon OS
Gym Class
Youtube
Open Blocks
VirtualSpeech
Gravity Sketch
TriptoVR
ShapesXR
Alcove
First Steps
Spotify
FitXR
Roblox
PLAY'A Video Player
Twitch
Fitness Free
Meta Horizon OS
Gym Class
Youtube
Open Blocks
VirtualSpeech
Gravity Sketch
TriptoVR
ShapesXR
Alcove
First Steps
Spotify
FitXR
Roblox
PLAY'A Video Player
TwitchAR/VR interactions from real, shipped spatial products. Gesture feedback, depth transitions, object interactions, all included. Every one ships with a ready-to-use prompt, copy it into Cursor, Lovable, v0, Bolt or Replit and build it in seconds.
AR/VR animation is motion in spatial and immersive interfaces. Gesture feedback, depth transitions, object interactions in 3D space. It's how a spatial app confirms an action when there's no flat screen to show a checkmark on.
Spatial design is still new, and good reference material is rare and scattered. Ripplix records real AR/VR micro interactions straight from shipped apps built for Vision Pro and Quest, so you're not guessing at how spatial motion should feel.
Natural and low-friction. In spatial interfaces, motion needs to respect depth and physical space, a gesture or object interaction that feels off can actually be disorienting, not just unpolished.
This usually means working directly in a spatial engine and testing by wearing the headset over and over. With Ripplix, every AR/VR interaction comes with an AI-ready prompt built for it. Copy it, paste it into Cursor, Lovable, v0, Bolt or Replit, and it builds the interaction for you.
It's motion triggered by a hand gesture or controller input, a pinch to select, a swipe to dismiss, a grab to move an object. It replaces the tap or click from flat interfaces.
Yes. Every AR/VR interaction in the library ships with its own AI-ready prompt. Copy it and paste it into Cursor, Lovable, v0, Bolt or Replit to rebuild it in your own spatial app.